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Скачать торрент Pillars of Eternity II: Deadfire (Versus Evil, Obsidian Entertainment) (RUS|ENG|MULTi9) (v2.1.0.0034 | upd. 12.09.2018) [L] - GOG

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REY

post 08-Май-18 20:19

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Pillars of Eternity II: Deadfire
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ИНФОРМАЦИЯ:
Год выпуска: 8 мая 2018
Платформа: PC
Жанр: RPG / Isometric / 3D
Разработчик: Obsidian Entertainment
Издатель: Versus Evil, Obsidian Entertainment
Тип издания: Лицензия
Версия: v2.1.0.0034
Язык интерфейса: Русский / Английский / MULTi9
Язык озвучки: Английский
Таблетка: Не требуется (DRM Free)

СИСТЕМНЫЕ ТРЕБОВАНИЯ:
Минимальные:
ОС: Windows Vista 64-bit or newer
Процессор: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Оперативная память: 4 GB ОЗУ
Видеокарта: DirectX 11 Compatible
Место на диске: 45 GB
Звуковая карта: DirectX Compatible Sound Card

ОПИСАНИЕ ИГРЫ:
Преследуйте беглого бога на земле и по морю в сиквеле Pillars of Eternity — ролевой игры, заслужившей высокую оценку критиков. Отправьте свой корабль в опасную экспедицию через огромный неизученный архипелаг Дэдфайр. Подчините мир своей воле — исследуйте массу безграничных возможностей, включая детальную персонализацию героя, полную свободу в исследовании мира и продуманные варианты выбора, встречающиеся на каждом шагу.
Особенности игры:
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Погрузитесь в углубленную механику однопользовательских ролевых игр — подкрепленная передовыми технологиями и возможностями, игра Deadfire построена на базе классической системы D&D и отличается значительно улучшенной графикой, углубленной игровой механикой и новым самостоятельно созданным приключением, где принятые решения действительно имеют значение.

Откройте новый регион — Дэдфайр — проложите собственный курс корабля и исследуйте богатые экзотические острова архипелага, открывая новые места, взаимодействуя с местными жителями и выполняя различные задания в каждом порту.

Создайте группу и настройте спутников — к вашему приключению могут присоединиться до 7 различных спутников, при этом каждый из них может развиваться в нескольких классах и использовать улучшенные способности. Наблюдайте за их взаимодействием и развитием отношений благодаря новой системе спутников.

Станьте капитаном, чтобы повести по морям свой корабль, подобный плавучей крепости — это вам не просто исследовательское судно! Совершенствуйте свой корабль и команду, а также выбирайте навыки для улучшения, чтобы выжить в опасных схватках, поджидающих на пути.

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Особенности релиза:
Включает бонусы GOG:
✔ Map of the Deadfire Archipelago
✔ Guidebook Volume II
✔ Pen & Paper Starter Guide
✔ Digital Soundtrack (MP3)
✔ Digital Soundtrack (FLAC)

DLC:
✔ Critical Role Pack
✔ Rum Runner's Pack
✔ Beard and Hair Pack
✔ Scalawags Pack
✔ Deck of Many Things
✔ Beast of Winter
Скриншоты:
Инструкция по установке:
1. Установить игру.
2. Установить DLC с предзаказа.
3. Играть.
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Скачать Pillars of Eternity II: Deadfire (Versus Evil, Obsidian Entertainment) (RUS|ENG|MULTi9) (v2.1.0.0034 | upd. 12.09.2018) [L] - GOG торрент
 


Похожие раздачи

REY

post 08-Май-18 20:19 (спустя 5 секунд)

OLD:
1. Обновление с 1.0.2.0089 до 1.1.0.0035
Частями. DLC для 1.1.0.0035 можно скачать через торрент.

2. patch_pillars_of_eternity_ii_deadfire_v1.1.0.0035_Release_v1_(21316)_to_Release-64_(21647).exe + 8 DLC - http://disk.karelia.pro/5tSr9pl/
Patch 1.1.1.0064 21 June 2018:
Fixes and Updates
Major Issues
Client no longer crashes when choosing "Quit to Desktop".
Mac builds will no longer allow you to toggle the Fullscreen setting via the OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.
Companions/Crew
Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.
User Interface
News feed no longer clips with Title Screen menu after quitting to Title Screen.
Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
Fixed the Appearance Customization window not scaling down on smaller resolutions.
Audio
Strange whiny sound effect no longer plays when opening the main menu.
Quests
Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.
Miscellaneous
Fixed skinning issues on Naked Dwarf bodies.
Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
Various fixes to Partial Hair when head slot item is equipped.
3. patch_pillars_of_eternity_ii_deadfire_v1.1.1.0064_Release_v1_(21647)_to_Release-17_(21926).exe + 8 DLC - Скачать | Зеркало | Зеркало #2
Changelog for Patch 1.2.0.0017 - 03 July 2018:
Changelog for Patch 1.2.0.0017 (added 03 July 2018) - Part I:

New Features
* Added mod support for character backgrounds, voice sets, and Classes.
* Mod Manager has been added to the settings on the Main menu.
* The Player Stash now has a search feature.
* Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
* Reputation screen now displays the player choices that led to changes with the companions's relationship.
* New UI for Crew Injuries has been Added.
* Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes
* Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
* Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
* Various CPU performance improvements have been made across the game.

Companions/Crew
* Players can no longer pickpocket their party members that aren't in the current party.
* Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
Spoilers:
* Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.

User Interface
* The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
* All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
* Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
* UI windows related to Pillars I Histories are now layering properly.

Quests
~ Spoilers ~
* Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
* Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
* Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
* Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
* Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
* Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
* Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
* Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
* If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
* Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
* Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
* Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
* Fixed an issue where players could start the quest, Hunting Season, twice.
* Fixed an issue where players could start the quest, Bekarna's Folly, twice.

Miscellaneous
* Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
* Fog of War & Line of sight calculations have been made more precise.
* Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
* Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
* Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
* The in-game year has been fixed to show the year 2828.
* Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
~ Spoilers ~
* Nemnok's party wide effect now lasts as long as he is equipped.
* Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
* Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
* Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.
* Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
* Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
* Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
* Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
* The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.

Changelog for Patch 1.2.0.0017 (added 03 July 2018) - Part II:

Other Changes
* Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
* 2H Melee Weapons have each received +1 additional Penetration.
* Effigy's Resentment Zahua +15% Buff Duration -> +5%.
* Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
* Charmed is now removed if the charmed character is damaged by their new allies.
* Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
* Prices of Galleon and Junk ships have been doubled.
* FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
* Consumables are no longer affected by Might, Intellect, or Perception bonuses.
* Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
* Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
* Figurine Items are now charged items with an additional limit of 1/Rest use.
* Class Role entries are no longer hidden in the glossary.
* Marine Godlike Water immunity now only applies to hostile effects.
* Removed game data related to cut ability "Gift of Hope".

Class Changes
Fighter
* Power Strike and Staggered Strike AOE is now Foe Only.
* Unbending Discipline Cost 3 -> 2.
* Unbending Shield Discipline Cost 3 -> 2.
* Unbending Trunk Discipline Cost 3 -> 2.
* Refreshing Defense - Concentration bonus now also refreshes duration.
* Refreshing Defense - No longer caps at +10 seconds (5 hits).

Barbarian
* Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
* Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
* Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.

Rogue
* Trickster Gaze of the Adragan Guile Cost 3 -> 2.
* Trickster Wall of Many Colors Guile Cost 4 -> 3.
* Trickster Sneak Attack penalty -20% Damage -> -10%.
* Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
* Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.

Paladin
* Shieldbearer LoH prevent death Duration 5s -> 4s.
* Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
* Hands of Light Zeal Cost 1 -> 2.
* Greater Lay on Hands Zeal Cost 1 -> 2.
* Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.

Ranger
* Binding Roots now has the Plant keyword.
* Thorny Roots now has the Plant keyword.
* Thorny Roots Penetration 0 -> 7.
* Master's Call and Binding Roots are no longer mutually exclusive with each other.
* Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
* Evasive Fire - Base damage from 20 to 36 -> 15 to 20.

Monk
* Torment's Reach no longer mentions deprecated Crush damage
* Torment’s Reach now targets Deflection on the primary target
* Torment’s Reach now benefits from +25% weapon damage.
* Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
* Rooting Pain - 100% Chance on Wound -> 33%.
* Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.

Chanter
* The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
* Seven Nights She Waited projectiles destroy after hitting a target.
* Her Tears Fell Like Rain projectiles destroy after hitting a target.
* Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
* At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
* And Their Fear Followed 6s Paralyze -> 4s.
* And Their Fear Followed Phrase Cost 4 -> 3.
* Hel-Hyraf and its upgrade now target Deflection.
* And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.

Priest
* Iconic Projection now extends its attack information to the attack bar tooltip.
* Suppress Affliction 5m Range -> 8m.
* Barbs of Condemnation -5 Defenses -> -10.
* Holy Meditation 10s Duration -> 15s.
* Repulsing Seal Interrupt (Prone) on Hit -> Graze.
* Warding Seal Penetration 7 -> 9.
* Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
* Barring Death's Door 10s Duration -> 8s.
* Triumph of the Crusaders base Healing 200 -> 80.
* Divine Terror 15s Duration Frighten -> 20s.
* Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
* Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.

Druid
* Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
* Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).

Wizard
* Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
* Flame Shield now extends its attack information to the attack bar tooltip.
* Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
* Confusion Slow Cast -> Average Cast.
* Confusion Fast Recovery -> Average Recovery.
* Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
* Gaze of the Adragan Slow Cast -> Average.
* Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
* Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
* Wall of Force now uses the proper icon for its trap ability.
* Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
* Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
* Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
* Deleterious Alacrity of Motion to also grant +15% Action Speed.
* Deleterious Alacrity of Motion effects now all have the same base duration.
* Wizard Subclass +20% Recovery Time -> +10%.
* Reordered Wizard Subclass effects to show bonuses before penalties.
* Wizard Subclass +1PL -> +2 PL.
* Kalakoth's Minor Blights +20 Accuracy removed from attack.
* Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
* Kalakoth's Minor Blights 10m range -> 8m.
* Ryngrim's Enervating Terror Average Cast -> Slow Cast.
* Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
* Ryngrim's Enervating Terror Duration 20s -> 15s.
* Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
* Ryngrim's Enervating Terror 20m Range -> 8m.
* Caedebald's Blackbow Terrify on Hit now vs Will.
* Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
* Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.

Cipher
* Mental Binding Cast Speed Average -> Fast.
* Mental Binding Recovery Fast -> Average.
* Mental Binding 6s Immobilize Duration -> 10s.
* Reaping Knives Attack Speed Average -> Fast.
* Fractured Volition 15s Duration -> 20s.
* Body Attunement 15s Duration -> 20s.
* The spell "Tactical Meld" is now available during cipher progression.
* Tactical Meld +1 Engagement Limit -> +3.
* Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
* Screaming Souls Distract Duration 8s -> 18s.
* Secret Horrors Duration 12s -> 15s.
* Defensive Mindweb Average Recovery -> Fast.
* Pain Link Duration 12s -> 15s.
* Echoing Horror Frighten Duration 8s -> 12s.
* Haunting Chains Duration 18s -> 20s.
* Tenacious Grasp 15s base duration -> 20s.
* Eyestrike Slow Cast Speed -> Average.
* Mind Plague 12s Duration -> 15s.
* Whisper of Treason 20s base duration -> 15s.
* Puppet Master 20s base duration -> 15s.
* Ringleader 20s base durations -> 15s.
* Whisper of Treason 10m Range -> 4m.
* Puppetmaster 5m Range -> 8m.
* Wild Leech Recovery Average -> Fast.
* Wild Leech Duration 15s -> 30s.
* Borrowed Instinct Duration 30s -> 20s.
* Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
* Eyestrike AOE Size Small -> Medium.
* Mind Wave AOE Size Medium -> Large.
* Defensive Mindweb AOE Size Medium -> Large.
* Detonate now checks that health is below 25% not that it is below 25 value.

Changelog for Patch 1.2.0.0017 (added 03 July 2018) - Part III:

Item Changes
Spoilers
* Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
* Bardatto's Luxury Nobility and Untouchable are now visible in UI.
* Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
* Potion of Ascension +1 PL -> +2.
* Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
* Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
* Stalker's Patience now has the Spear Accuracy Mod.
* Kahua Hozi now has the Spear Accuracy Mod.
* Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
* Potion of the Fearsome Brute no longer fires exception errors when inspected.
* Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
* Avenging Storm Scroll no longer references missing game data.
* Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
* Scroll of Major Healing base heal value 60 -> 90.
* Scroll of Circle of Protection should now properly end and its VFX should display correctly.
* Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
* Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
* Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
* Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
* Scroll of Meteor Shower Best of Burn/Crush -> Burn.
* Scroll of Ray of Fire Base Penetration 10 -> 7.
* Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
* Scroll of Tornado Accuracy Bonus 5 -> 0.
* Scroll of Tornado Base Penetration 5 -> 7.
* Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
* Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
* Scroll of Winter Wind no longer has a duplicate Frost Keyword.
* Remove double dip scaling from Scrolls of Healing.
* Removed overridden scaling from all poison effects.
* Removed overridden scaling from all potion effects.
* Removed overridden scaling from all drug effects.
* Dragon's Dowry Blazing Fury only accelerates its own attacks.
* Final Stand Potion 10s Duration -> 6s.
* Sungrazer Flail - Extinction Event no longer chains off of its own kills.
* Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
* Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
* Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
* Potion of Impediment 45% Chance to interrupt on hit -> 30%.
* Gosha Pet 10% Crit to Hit Party Wide -> 5%.
* Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
* Grimoire of Vaporous Wizardry is now marked unique.
* Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
* Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
* Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
* Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
* Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
* Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
* Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
* Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
* Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
* Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
* Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
* Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
* Frost Bomb Base Penetration 5 -> 7.
* Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
* Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
* Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
* Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
* Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
* Scepter Destructive Channeling +2 Penetration -> +1.
* Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
* Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
* Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
* Blightheart Tainted Being Corrode Proc now only applies to spells.
* Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
* Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
* Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
* Soul Strike is now also 1/Rest (as is Soul Smite).
* Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
* Deltro's Caged Helm now uses longest duration effect, instead of stacking.
* Mohora Tanga Gaff ability is now usable once per rest.
* Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
* Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
* Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
* Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
* Lord Darryn’s Voulge:
* Corsairs AOE now strikes only hostiles.
* Now has the Electricity keyword, as does Static Charge effect.
* Static Charge now only applies to those that have charged stacks on them.
* Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
* Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
* Static Charge is now considered a hostile effect.

OLD
Отдельно DLC из Obsidian Edition
Pillars.of.Eternity.II.Deadfire.Obsidian.Edition.DLC - Скачать | Зеркало | Зеркало #2
Скрытый текст
DLC
setup_pillars_of_eternity_ii_deadfire_-_captains_footlocker_1.0.1.0064_release_v2_(20515).exe
setup_pillars_of_eternity_ii_deadfire_-_explorers_pack_-_pet_cosmo_1.0.1.0064_release_v2_(20515).exe
setup_pillars_of_eternity_ii_deadfire_-_explorers_pack_-_tricorn_hat_1.0.1.0064_release_v2_(20515).exe
setup_pillars_of_eternity_ii_deadfire_-_explorers_pack_1.0.1.0064_release_v2_(20515).exe
setup_pillars_of_eternity_ii_deadfire_-_vox_machina_pack_1.0.1.0064_release_v2_(20515).exe
setup_pillars_of_eternity_owners_bonus_gauns_pledge_1.0.1.0064_release_v2_(20515).exe
Бонусы - http://dropmefiles.com/Hl6X3 |
poe_2_guidebook_vol2.zip
poe_2_map_of_the_deadfire.zip
poe_2_ost_flac.zip
poe_2_ost_mp3.zip
poe_2_pen_and_paper_guide.zip

Патч
patch_pillars_of_eternity_ii_deadfire_1.0.1.0064_Release_v2_(20515)_to_1.0.2.0089_Release_v1_(20805).exe - http://disk.karelia.pro/36QX1Z5/
Patch 1.0.2:
Hello fellow Watchers!

It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports. Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them. Below is the list of fixes coming in for the now released 1.0.2 patch.

Major Fixes

[Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
Mouse clicks now properly register for users using the Korean IME in windows.
Player Dispositions should change less drastically for small decisions.
Level Scaling now enables correctly when toggled on.
Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
Fixed multiple Pillars I imports that were importing the incorrect state.
Fixed a permissions issue that was blocking some players from loading saves.
Fixed a combat related memory leak (should improve some FPS on long play sessions).
Potential Spoilers:
Players are now able to subdue Scyorielaphas even if all the wards are destroyed.
Crew members on Story difficulty can now be killed if they mutiny.
Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
Companions/Crew

Eder's end game state from Pillars I has been fixed.
Potential Spoilers:
Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.
Audio

Various VO fixes to the Vox Machina voice sets.

Miscellaneous

Custom AI settings should now save changes when adding new conditionals or abilities.
Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
Various Credit fixes.
DLC отдельно
Pillars.of.Eternity.II.Deadfire.Obsidian.Edition.DLC_1.0.2.0089_Release_v1_(20805) - http://disk.karelia.pro/0PeCXda/

RF

post 08-Май-18 20:23 (спустя 3 минуты)

Урааааа ;)

Python 5

post 08-Май-18 20:24 (спустя 55 секунд)

Дождался! 8D

Noth1ng666

post 08-Май-18 20:24 (спустя 7 секунд)

погнали!

marikoss

post 08-Май-18 20:24 (спустя 6 секунд)

Оперативненько, спасибо)!

sempower

post 08-Май-18 20:25 (спустя 1 минута)

Надо делать ставки, сколько патчей будет выпущено к игре)

zsfsdfw4erse

post 08-Май-18 20:25 (спустя 12 секунд)

спасибо.
REY
это обычная версия, не Obsidian Edition? хотелось бы именно Obsidian Edition

MADba11

post 08-Май-18 20:29 (спустя 3 минуты)

Опа PoE 2 вышел! Годика через два скачаю, мож к этому времени в неё можно будет играть не матерясь =) Всем человекам, кто будет играть в неё на релизе, желаю стойкости духа и крепких нервов.

Validosis

post 08-Май-18 20:31 (спустя 1 минута)

MADba11
У игры была долгая бета и пресс-релизы. Всё что нужно экстренно поправить, уже поправили.

Shredder

post 08-Май-18 20:33 (спустя 1 минута)

Очень оперативно, закинул денег думаю ща куплю в стиме, пошёл посрать и пока посмотрел обзор,а тут уже такое...Нафиг тратить бабки!!

Telepatio

post 08-Май-18 20:33 (спустя 34 секунды)

это продолжение или какое то длс?

_xatab_

post 08-Май-18 20:37 (спустя 3 минуты)

Поглядим что поправили.
За релиз спасибо

Pr1nkos

post 08-Май-18 20:45 (спустя 8 минут)

Это обсидиан эдишн?

MADba11

post 08-Май-18 20:50 (спустя 4 минуты)

Validosis
Ну блин, Wasteland 2 тоже провела много времени в early access, но на выходе получили игру настолько сломанную, что некоторые ветки сюжета были просто не проходимы и лично я недосчитался многих часов сюжетных квестов (даже не знаю как у меня вышло её пройти вообще). В свое время у меня даже не получилось пройти сюжетку Скайрима, т.к. кветовая ветка спотыкалась о сломанный диалог (насколько знаю, этот баг так и не починили вроде). Так что я лучше подожду =)
p.s. но черт побери, я сейчас ревью на сабж посмотрел и как же я хочу в неё поиграть. Мне первая часть хоть и не особо понравилась и некоторые моменты меня дико бесили, но тот факт, что это прямое продолжение и некоторые персонажи первой части присутствуют в новой игре мне прям душу греет. Надеюсь Обсидиан не разочаруют.

Di123mon

post 08-Май-18 20:51 (спустя 55 секунд)

Obsidian Entertainment крутые разрабы ,но это рпг ...через пол года как минимум можно запускать )кто в теме тот понял

JSDenton

post 08-Май-18 21:02 (спустя 11 минут)

Жду репак .

shigofumi

post 08-Май-18 22:10 (спустя 1 час 7 минут)

Даже не знаю качать или нет первую часть пол года проходил =)

pitt

post 08-Май-18 22:15 (спустя 5 минут)

ну ваще то обсидианы релизы делают играбельные, без критических багов, чо на них наговариваете

ScorpionBSG

post 08-Май-18 22:25 (спустя 9 минут)

Согласен с теми, кто считает, что пока рановато играть.

Текущее время: 26-Сен 11:18

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